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Teams Games Tournament sebagai Upaya Peningkatan Kemampuan Belajar Mahasiswa pada Mata Kuliah Matematika Ekonomi

机译:团体比赛旨在提高学生在数学经济学中的学习能力

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摘要

The objective of this study is to measure and obtain the empirical proof that concerned to the effectiveness and significance in applying Teams Games Tournament learning model that was presented in teaching learning process in Economics Mathematics subject in improving the students’ learning ability. This study used 3 cycles and involved 67 students from the 1st semester of regular class, Accounting Education Program, S1 Degree on Accounting Department, Economics Faculty, Semarang State University. Result of this study was to apply Economics Mathematics through Teams Games Tournament model learning in Quadrat Function Topic with the sub topics were Demand Function, Supply Function, Market Equilibrium, Tax and Subsidy Influences to improve the students’ ability and skill in teaching learning process. It was seen that score average from 11 teams from Cycle I, II and III was getting increased about 60,11%; 87% and 96,88%. Therefore, that result has obtained the target because the students who got the score higher than 70 were more than 80 %, thus this teaching method can be said successfull.
机译:这项研究的目的是测量并获得与应用团队游戏锦标赛学习模型的有效性和重要性有关的经验证据,该模型是在经济学数学课程的教学学习过程中提出的,旨在提高学生的学习能力。这项研究使用了3个周期,涉及67名来自常规课程第一学期,会计教育计划,三宝垄州立大学经济系会计系S1级学位的学生。这项研究的结果是在Quadrat函数主题中通过团队游戏锦标赛模型学习应用经济学数学,其子主题为需求函数,供给函数,市场均衡,税收和补贴影响,以提高学生在教学学习过程中的能力和技能。从第一轮,第二轮和第三轮的11支球队获得的平均分数提高了约60,11%; 87%和96.88%。因此,该结果之所以能够达到目标,是因为得分高于70的学生超过80%,因此这种教学方法可以说是成功的。

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